peris.digital

simple pure reality


WE are part of PERIS
Costumes Group the
largest costume house in
the world


Our goal is to give a digital life to PERIS massive collection of wardrobe.

More than 10.000.000 garments from any period


WE dress virtual extras, video game heroes and metahumans with real clothes.

Future is digital.
Future is now.


What we do

Scan As a Service

Marketplace


Scan as service

We scan your wardrobe adapted to the postproduction process

Support costumes designers and VFX supervisors in the preproduction process

Support to virtual production projects

Fashion and retail


Photogrammetry

Rig of 144 full frame cameras including structure and wiring + DMX lighting control

In collaboration with Sony and Nvidia




Quality and specifications

HERO
(Costume & Digital double)
CROWD
(Costume & Digital double)
VIDEOGAMES
(Costume & Digital double)
Usage
  • Feature films & Series (closeup)
  • Feature films & Series
  • Video games
  • Metaverse
Asset specs
  • Mesh: High Poly (+200k)
  • 2x UV Set: 1x shader with UDIM + 1x Skin Weight Transfer (NO UDIM)
  • Textures: Diffuse – NormalMap – DisplacementMap 8k
  • Textures: Rough-Metal-MaskID 4k
TimeCostume + Character: 10 to 15 days **
Costue: 4 to 6 days
Costume + Character: 4 to 6 days **
Costume: 2 to 4 days
Costume + Character 4 to 6 days **
Costume: 2 to 4 days

* We adapt and optimize specs to each videogame engine
** Depending on the complexity and number of layers